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It is one of those games that simply allow us to be engaged and spend quite good hours of playing. Hence, it is one of the best strategy games available for PC.
The Dawn of War saga of Warhammer is much loved by PC players and, it is a saga that, during the years in which StarCraft had no games, or directly between the expansions, filled that gap.
However, lovers of the strategy games in real time will find a great game in the three installments of the saga. As there are base construction, resource management, heroes, very different units and a lot of spectacular action.
Without any doubt, as it is one of the best real-time strategy games, and you do not need to have any knowledge of Warhammer to enjoy.
If you love technology and its complications, you probably follow benchmarks or processor performance tests.
If so, surely you have heard about this game. It needs fairly advanced hardware to work correctly and is so demanding with the CPU that its benchmark is used to measure the power of the processors.
It was the first game developed for DirectX 12, so it juices out high-end hardware. Now, what is it? It is a combat strategy, mainly, that encourages us to develop large-scale combat, with hundreds of units on screen, creating a brutal action.
StarCraft is one of the mythical sagas of PC strategy. In fact, if we ask for a mythical company in the strategy, Blizzard would be one of them, since they have two exponents that helped define the genre and, in addition, have a lot of presence in sports electronic as well.
StarCraft II is the sequel of StarCraft, a strategy game that bases its approach on three races, all very well differentiated, but at the same time perfectly balanced, that face on the battlefield.
Visually it is spectacular, although it adapts wonderfully to all types of equipment, and in addition to a very complete competitive multiplayer mode, and not only that even it also has a story mode as well one for each race which is designed very careful at the narrative level.
The Company of Heroes saga is a delight for users who love this contest since everything is faithfully represented, from the battlefields, which are deformed with the impact of projectiles, to some dynamics and units.
Moreover, there are armored vehicles that work with fuel and heavy units that allow us to overcome the enemies. We can shelter units in abandoned houses so that they can shoot from a safe place and, in short, create strategies using the terrain.
Now comes one of the strongholds of the PC strategy games, a mythical game which is still very much loved by many PC users.
The Age of Empires saga, although it is not at its best, is one of the titles that helped to define the genre of the strategy in real time, and in this HD edition, we will find the best of the genre.
Base construction, obtaining resources, population control and creation of units to fight are the foundations of this saga, and not only that even this also allows us to enjoy 18 civilizations, each with its unique units.
This HD edition features the original game, of course, Age of Empires. Each game has multiple campaigns for one player, but we also have free play in skirmishes or online.
Basically, it is an old game, which still has its fame constant, so, if you have a PC, then you should try this best strategy game for the PC of all time.
We continue with more Warhammer but in a totally different genre. From the strategy of management and combat in real time with bases and heroes, we move on to the strategy that focuses on diplomacy and pure and simple combat on a large scale, with hundreds of units on screen.
The Total War saga is well known in PC, and one of the mythical ones within the strategy, and this game with Warhammer units, based on the Warhammer Fantasy Battle table game, and is one of the best that we can find in compatible games.
At the beginning it can destroy, since we have before us a title that is based on the control of battalions and in which the strategy passes by where to locate the units and how to move them across the playing field, seeking to corner the enemy.
Each race has its own units, they are all different from each other and it is necessary to adapt to the complex battle system, but once we have it controlled, we feel like a true general.
Most notable today for being the point of origin for the entire MOBA genre, Warcraft III is also an inventive, ambitious strategy game in its own right, which took the genre beyond anonymous little sprites and into the realm of cinematic fantasy.
The pioneering inclusion of RPG elements in the form of heroes and neutral monsters adds a degree of unitspecific depth not present in its sci-fi stablemate, and the sprawling campaign delivers a fantasy story that—if not quite novel—is thorough and exciting in its execution.
Shame about Warcraft 3: Reforged , it's not-so-great remake. Some games would try to step away from the emotional aspect of a war that happened in living memory.
Not Company of Heroes. Age of Empires gave us the chance to encompass centuries of military progress in half-hour battles, but Rise of Nations does it better, and smartly introduces elements from turn-based strategy games like Civ.
When borders collide civs race through the ages and try to out-tech each other in a hidden war for influence, all while trying to deliver a knockout military blow with javelins and jets.
It was tempting to put the excellent first Dawn of War on the list, but the box-select, right-click to kill formula is well represented. In combat you micromanage these empowered special forces, timing the flying attack of your Assault Marines and the sniping power of your Scouts with efficient heavy machine gun cover to undo the Ork hordes.
The co-operative Last Stand mode is also immense. Like an adaptation of the tabletop game crossed with the XCOM design template, BattleTech is a deep and complex turn-based game with an impressive campaign system.
You control a group of mercenaries, trying to keep the books balanced and upgrading your suite of mechwarriors and battlemechs in the game's strategy layer.
In battle, you target specific parts of enemy mechs, taking into account armor, angle, speed and the surrounding environment, then make difficult choices when the fight isn't going your way.
It can initially be overwhelming and it's undeniably a dense game, but if that's what you want from your strategy games or you love this universe, it's a great pick.
A beautifully designed, near-perfect slice of tactical mech action from the creators of FTL. Into the Breach challenges you to fend off waves of Vek monsters on eight-by-eight grids populated by tower blocks and a variety of sub objectives.
Civilian buildings provide power, which serves as a health bar for your campaign. Every time a civilian building takes a hit, you're a step closer to losing the war.
Once your power is depleted your team travels back through time to try and save the world again. It's challenging, bite-sized, and dynamic.
As you unlock new types of mechs and mech upgrades you gain inventive new ways to toy with your enemies. The game cleverly uses scarcity of opportunity to force you into difficult dilemmas.
At any one time you might have only six possible scan sites, while combat encounters are largely meted out by the game, but what you choose to do with this narrow range of options matters enormously.
You need to recruit new rookies; you need an engineer to build a comms facility that will let you contact more territories; you need alien alloys to upgrade your weapons.
You can probably only have one. In Sid Meier described games as "a series of interesting decisions. The War of the Chosen expansion brings even more welcome if frantic changes, like the endlessly chatty titular enemies, memorable nemeses who pop up at different intervals during the campaign with random strengths and weaknesses.
Sneaky tactics doesn't come in a slicker package than Invisible Inc. It's a sexy cyberpunk espionage romp blessed with so much tension that you'll be sweating buckets as you slink through corporate strongholds and try very hard to not get caught.
It's tricky, sometimes dauntingly so, but there's a chance you can fix your terrible mistakes by rewinding time, adding some welcome accessibility to the proceedings.
First, you manage stockpiles, and position missile sites, nuclear submarines and countermeasures in preparation for armageddon.
This organisation phase is an interesting strategic challenge in itself, but DEFCON is at its most effective when the missiles fly. Blooming blast sites are matched with casualty numbers as city after city experiences obliteration.
Once the dust has settled, victory is a mere technicality. Unity of Command was already the perfect entry point into the complex world of wargames, but Unity of Command 2 manages to maintain this while throwing in a host of new features.
It's a tactical puzzle, but a reactive one where you have the freedom to try lots of different solutions to its military conundrums.
Not just a great place to start, it's simply a brilliant wargame. Hearts of Iron 4 is a grand strategy wargame hybrid, as comfortable with logistics and precise battle plans as it is with diplomacy and sandboxy weirdness.
Want to conquer the world as a communist UK? Go for it. Maybe Germany will be knocked out of the war early, leaving Italy to run things. You can even keep things going for as long as you want, leading to a WW2 that continues into the '50s or '60s.
With expansions, it's fleshed out naval battles, espionage and other features so you have control over nearly every aspect of the war.
Normandy 44 takes the action back to World War 2 and tears France apart with its gargantuan battles. It's got explosive real-time fights, but with mind-boggling scale and additional complexities ranging from suppression mechanics to morale and shock tactics.
The sequel, Steel Division 2 , brings with it some improvements, but unfortunately the singleplayer experience isn't really up to snuff.
In multiplayer, though, it's pretty great. And if the World War 2 setting isn't your cup of tea, the older Wargame series still represents some of the best of both RTS and wargaming, so they're absolutely worth taking for a spin.
We're always updating this list, and below are a few upcoming games that we're hoping we'll eventually be able to include. These are the strategy games we're most looking forward to, so check out what you should be keeping an eye on.
After eight years of updating and expanding Crusader Kings 2, Paradox is finally making a sequel. Crusader Kings 3 is expected to have almost all of its predecessor's systems, but on a greatly expanded map that's four times larger, and with a greater focus on roleplaying.
The stories of idiot nobles, families assassinating each other and romances with horses made CK2 such a singular strategy game, and leaning into these emergent character-driven narratives even more can only be a good thing.
This time, it's even using a character progression system that would look right at home in a traditional RPG. Characters can work their way down different lifestyle trees, unlocking perks that further specialise them and give them new abilities.
Even the dynasties themselves can level up and gain helpful boons. But Paradox says it won't be shedding any of its grand strategy elements, which it's also been tweaking and, in some cases, overhauling.
It's due out this year. Deserts of Kharak was fantastic, which is why you'll find it above, but who hasn't yearned for a true Homeworld sequel?
Blackbird Interactive's Homeworld 3 will have 3D combat with massive scale battles that let you control everything from tiny interceptors to massive motherships, just like you'd expect, as well as moving Homeworld's saga forward.
The studio still hasn't revealed much about the sequel, though its broad vision is to capture how the original games looked and played—something it even managed to do with Deserts of Kharak, despite being a ground-based RTS—but with "meaningful improvements.
It's still a long way off, though, with launch not expected until After years of working on its Endless series of games, the best of which you'll find on the list above, Amplitude has now turned its attention to a historical-themed 4X game.
Humankind is Amplitude's take on Civilization, featuring dynamic civilisations that are born from culture combos. You might start out playing as the Hittites in the first era, and then pick Romans later on, and then throw the Germans into the mix down the line.
With new eras come new cultures that you can add to the melting pot, unlocking new culture-specific benefits. It also expresses this through its cities, which grow throughout history, swallowing up the land around them.
Some places will retain their historic attributes, like the older quarters of modern cities, while others areas will adapt as the eras progress.
You'll be able to start building your civilisation later this year. Some of our favourite strategy games have spawned enduring modding communities, keeping decade-old game alive with dramatic overhauls that continue to be updated long after the devs have moved on.
As well as celebrating the best strategy games, then, we also want to celebrate a few of our favourite strategy mods.
Until Total War: Warhammer, we had to rely on mods to get our fantasy Total War kicks, but with mods as good as Third Age , that wasn't too much of a sacrifice.
It's a Medieval 2 overhaul that recreates the third age of Middle-earth, including cities, landmarks and all the ents and orcs you could hope you fight or befriend.
Lord of the Rings has inspired countless mods, but this remains one of the best. It throws in so much and tweaks pretty much everything, but it never compromises the game it's built on.
Long War merged them, giving fans of the older games something trickier and meatier to play with, but it still felt modern and polished.
Firaxis developers even got involved, and for XCOM 2 the team created some official add-ons, before following up the mod with Long War 2.
Crusader Kings 2 is pretty much the perfect platform for a Game of Thrones strategy game. It's fat with intrigue, warring nobles and mad monarchs tearing kingdoms apart.
It's a substantial overhaul that goes beyond changing the map and giving people lore-approriate names.
Most of the focus is on one throne that everyone's fighting over, for instance, so the structure of the game has been changed to fit the setting.
It also introduced a few systems before Paradox did, including characters being able to duel each other. No official game has been able to capture the books or show quite like the mod.
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